ARF Squad — Technical UI & HUD
Built the complete menu → character select → HUD flow, boost meter, timers, and indicators. Implemented controllers & four-player support.
I'm a recent grad (B.A. Interactive Arts & Science, Brock University — First Class Standing) who designs interfaces and implements them directly in Unity. Recent projects include ARF Squad (LevelUp ’25), Skipper’s Boardwalk (LevelUp ’24), and internships on Tahpin and Brown Homestead AR. Open to junior roles in Montreal, Vancouver, or Toronto.
Bachelor of Arts (Honours), Interactive Arts and Science Concentration in Digital Expression | With First-Class Standing | Brock University
Built the complete menu → character select → HUD flow, boost meter, timers, and indicators. Implemented controllers & four-player support.
Solo-developed the full Unity project after the dev team left. Built player controller, game manager, mini-games, lighting, canvases, and UI.
Designed Category/Store/Merchant flows and built responsive UI in Unity. Created 2D icon set for the points-earning mini-game.
Room-scale AR experience showing ballroom wallpapers by era. Implemented placement, decade dial, carousel, and wall toggles.
Recent grad (B.A. Interactive Arts & Science, Brock University — First Class Standing). Focused on game UI/UX with hands-on Unity implementation. Shipped demos and student titles shown at LevelUp (’24, ’25).
Actively pursuing junior Game UI/UX roles in Montreal, Vancouver, or Toronto. Open to test tasks and on-site interviews.