Aryan SinghGame UI/UX
Portfolio

Aryan Singh — Game UI/UX Designer

I'm a recent grad (B.A. Interactive Arts & Science, Brock University — First Class Standing) who designs interfaces and implements them directly in Unity. Recent projects include ARF Squad (LevelUp ’25), Skipper’s Boardwalk (LevelUp ’24), and internships on Tahpin and Brown Homestead AR. Open to junior roles in Montreal, Vancouver, or Toronto.

Figma Unity C# HUD / Menus Prototyping Accessibility Procreate
Portrait of Aryan Singh

Bachelor of Arts (Honours), Interactive Arts and Science Concentration in Digital Expression | With First-Class Standing | Brock University

Selected Work

ARF Squad — Technical UI & HUD

Technical UI Artist • Unity • Figma → in-engine

Built the complete menu → character select → HUD flow, boost meter, timers, and indicators. Implemented controllers & four-player support.

Skipper’s Boardwalk — Programming Lead

Unity • Gameplay systems • UI implementation

Solo-developed the full Unity project after the dev team left. Built player controller, game manager, mini-games, lighting, canvases, and UI.

Tahpin — Mobile UI & Icons

iOS & desktop flows • Unity implementation

Designed Category/Store/Merchant flows and built responsive UI in Unity. Created 2D icon set for the points-earning mini-game.

Brown Homestead — AR “Augmented Interiors”

Sole Unity developer • decade dial, carousel, material swap

Room-scale AR experience showing ballroom wallpapers by era. Implemented placement, decade dial, carousel, and wall toggles.

About

Background

Recent grad (B.A. Interactive Arts & Science, Brock University — First Class Standing). Focused on game UI/UX with hands-on Unity implementation. Shipped demos and student titles shown at LevelUp (’24, ’25).

What I do
  • Design UI flows, HUDs, and system overlays in Figma.
  • Implement UI in Unity (anchors/pivots, safe-area, input, controllers).
  • Build playable prototypes and polish micro-interactions.
Strengths
  • HUDs & menu flows that read fast and feel tight.
  • Bridging Figma → engine with production-safe layouts.
  • Rapid prototyping; controller/input hooks; polish.
Now

Actively pursuing junior Game UI/UX roles in Montreal, Vancouver, or Toronto. Open to test tasks and on-site interviews.