An AR app that lets visitors explore the ballroom’s historic wallpapers by era—without touching fragile originals. I was the sole Unity developer (programming + implementation of provided UX).
Role: Unity DeveloperC#: AR placement • dial • carousel • material swapTarget: Android tablet (ARCore)
AR placement → pick an era → swap wallpapers → show/hide partitions, entirely on-device for docents and visitors.
Project Goals
Experience targets
Place a room-scale model via AR plane detection.
Select an era on a timeline dial (snaps per decade).
Swipe a carousel to preview/apply wallpaper layers.
Toggle walls/partitions to reflect historical layouts.
Constraints & success signals
No touch interaction with fragile wallpapers—everything must live in AR.
Runs smoothly on the onsite Android tablet (ARCore) without network.